I use something a little different, and I like it quite a bit.
Beastmastery: 11 +1 (12)
Marksmanship: 11 +1 +3 (15)
Expertise: 8 +1 (9)
Barrage
Disrupting Lunge
Predator's Pounce
(skill of choice)
Call of Protection
Comfort Animal
Charm Animal
Ressurection Signet
The two pet attacks do some decent damage on top of keeping those fire eles at bay, while the pet can survive for quite a while as a front line defense to keep Fingers of Chaos from reaching player characters on whom it wreaks all kinds of havoc. I understand the use of having the pets die to fuel the necro's corpses; however, the pet will still die with this build. Any extra time bought before the front line collapses, especially at the beginning of maps, is welcome as far as I'm concerned.
I prefer Disrupting Lunge to Distracting Shot because of its short recharge time. When dealing with 3 (or more) fire eles at a time, having an interrupt that tags on 20 seconds to cool down and can be repeated every 5 seconds is invaluable. Its true that Disrupting Lunge isn't as precise as Distracting Shot; however, any spell with a casting time over 5 seconds will be shut down and most long casting spells will get hit anyway. I have yet to let a Meteor Shower (or Wurm Siege for that matter) get through from my target, and a fair number of Fireballs were netted as well. If it was one-on-one fighting then I'd prefer the precision of Distracting Shot, but when the enemies come in numbers I really want something that can be used more often.
Additionally, Disrupting Lunge will add in the neigborbood of half of the DPS that Call of Haste would while also doing all that lovely interrupting. It's not a skill to be glossed over.
Also, I believe 10 is a poor number to have in Expertise. The cost benefits of 10 expertise over 9 are only seen when you're dealing with expensive skills. Since all the skills here are relatively cheap, 9 is a much better place to have your attributes (unless, of course, you want to pump it up to 13~14).
The points I have in Beastmastery and Marskmanship vary, though I never have more than 15 in one and never less that 12 in the other. I think you lose out on a fair bit of both offense and defense of your pet if you drop your Beastmastery very low.
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